Privacy Policy
Frontline: Conquest is a strategy game. You fight computer-controlled AI nations, and in online matches other real players too (marked Player in the game). We built it to collect as little about you as possible.
What we collect
You can play without an account. If you sign in, we keep your game progress so you can carry it to another device. We do not sell data. Optional gameplay diagnostics are off by default. If you enable them in Settings, our first-party Cloudflare server receives a random installation identifier, app build, platform, session and match events, store interactions, client-reported purchase product identifiers, and export outcomes. These records help us understand reliability and improve the game; they are retained for up to 90 days. They contain no email, chat content, microphone recording, uploaded flag or precise location. Turning the setting off stops future uploads. Settings also has an Erase shared diagnostic history button. Local diagnostic history is bounded to 400 events. The separate landing page counts visits as described below. Services include Cloudflare for online play, friends and saves, Apple for purchases and Sign in with Apple, Google for website sign-in, and Google AdMob for optional rewarded ads in the iPhone app.
Accounts and cloud saves
Signing in is optional: Sign in with Apple in the iPhone app, or Google on the website. We ask Apple and Google for no name and no email. We receive only an account identifier from them, and we store it with your game save: your nation name, level, rank, coins, gems, unlocked items, settings and friends list. Your device-specific friend code stays on your device and is used separately by the friends service. Your Your Photo and Your Drawing patterns and your own flag drawing are never uploaded. Sign out in Settings to stop syncing. Delete account in Settings removes your account and its cloud save from our server for good.
Friends and squads
Eligible pre-launch players can receive a permanent Founder flag, emblem, profile badge and one bonus cosmetic pick. Verified Apple preorder eligibility is checked on your device. The reward and its used bonus are stored with your progress; the iPhone Keychain also preserves them after reinstalling. Redeeming a launch-list code marks it used for your player code and, if signed in, links that claim to your game account so it can be restored. Your Founder badge is visible to other players. Optional diagnostics include reward source and Founder status for aggregate retention and purchase reporting; these reports do not contain your email.
Your friend code is a random code made on your device. While the game is open and online, our server knows that you are online and shows your nation name, level, rank and colour to the people whose friend lists have your code, so they can invite you to a squad. Squads (who is in them and who is ready) live in the server's memory only and disappear when everyone leaves. Between players only names, levels and built-in emotes travel: there is no free-text chat with other people. To count how many people play and come back, our server keeps a scrambled (salted hash) form of your friend code with the dates your device first and last connected, the days it connected, and its platform (iPhone, web or desktop). The list of days is kept for 120 days, the first and last dates for 400 days after your last visit, and only totals ever leave our game server.
Online Territories keeps up to three Priority Draw stars under a salted hash of your device-authenticated player code. Stars expire after 14 days without a Territories match on that map. Ranked country choices are used for the draw; they are not public. Open squads match by a coarse timezone region and language, never precise location. Voice in open squads requires you to opt in. Squad blocks last for the server session; reports retain hashed player codes, displayed names, squad and time for moderation, with no audio.
Field Drops (free spins after online matches you play) are decided by our game server. It keeps, under a hash of your player code or under your account, a count of your recent matches and drops, and a receipt for each drop so it is paid once: receipts with no drop go after 2 days, drop receipts after 120 days. Deleting your account erases them.
Squad invites on your phone
If you turn on squad invites in the iPhone app, your phone's notification token is kept on our game server together with your friend code, your name and the friend codes on your friends list, so that only your friends can send you an invite notification. Turning it off in Settings, or turning notifications off for the app, stops them; the token is deleted when you switch it off or when Apple tells us it's no longer valid. Notifications go through Apple's push service.
Voice chat and creator rooms
When you're in a squad, you can talk to your squadmates. The audio goes directly between your device and theirs (peer to peer); our server only passes the connection setup between squadmates and never hears, records or stores any audio. Your mic is on while voice chat is on: you can mute it, mute any squadmate, or turn voice chat off in Settings. Nearby voice is off until you turn it on (Voice in an online match, or Settings); we never ask for the microphone before that. Once on, it reconnects in each online match until you turn it off. Your on/off and mute choices are remembered. It connects opted-in neighbouring nations, with quieter audio at longer distances. You can mute, block, or report another player. Reports store the match, nation IDs, reason and time for review; no audio is recorded or stored. The app asks for microphone access when voice first connects. You can change permission in your device settings.
Creators can host Sandbox rooms for up to 200 players. Public waiting rooms list the session name, map, mode and player count. Unlisted rooms require a room code; invite-only rooms also require the host’s approved player code. Room participants can see each other’s display names and teams. Private team images are shared with people in that room so they can appear on the battlefield. Hosts can remove players and control room voice. Room voice is optional and relayed through Cloudflare Realtime using an encrypted WebRTC connection; it is never recorded or transcribed. Each player chooses whether to join and unmute, and can mute or report others. Abuse reports retain player identifiers and time, without audio. Voice connections close when you leave or disconnect.
Clips
Clips and war replays are recorded on your device from the game's own picture and sound. Nothing is uploaded: a clip only leaves your device if you share or save it yourself. Every clip ends with the game's logo, link and your friend code.
Online matches
When you play Ranked, Alliances or Outbreak online, the game sends our game server (run on Cloudflare) what the match needs: your nation name, your level and rank, the cosmetics you have equipped, your upgrade levels and the orders you give. The other players in that match see your nation name, rank and cosmetics. None of it is stored: the match lives in memory and is gone when it ends. Your Your Photo or Your Drawing pattern is never sent; other players see a plain pattern instead. Nation names are filtered for offensive words. You can turn online play off in Settings.
What stays on your device
Your progress (level, coins, gems, unlocked items, settings and your nation name) is saved on your own device, in the app's local storage or your browser's. Without sign-in, there is no account cloud save. Online matches and friends still transmit the limited game information described above. Deleting the app or clearing your browser's site data deletes the local save. If you sign in, a copy is kept with your account (see above).
If you use the Your Photo pattern, the picture you choose is shrunk to 48×48 pixels on your device and stored there. It is never uploaded anywhere. The same goes for Your Drawing.
In-game chat
Messages to AI nations are answered by the game's AI. Between real players, only the built-in quick phrases (such as "Truce?") and emotes can be sent; there is no free-text chat with other people.
Suggestions
After a few matches, and any time from Settings, you can suggest an improvement: you pick a topic and may add a short note of up to 200 characters. It is sent with the game's random installation identifier, platform and app build, never your name, email or account. Please keep personal information out of it: notes with links, emails, phone numbers or usernames are refused. Our team, and the AI tools we use to sort and summarise suggestions, read them; they are never shown to other players. Suggestions are kept for up to one year. Erase shared diagnostic history in Settings, or deleting your account, deletes your suggestions too.
Purchases
The iPhone app offers optional in-app purchases (gem packs, the War Chest, the Starter Pack, the War Bond season pass, the Field Marshal and Supreme Command bundles, and the Command membership, an auto-renewing subscription you can cancel any time in your Apple Account settings). They are processed entirely by Apple through your Apple Account; we never see your payment details or your identity, the product and transaction identifiers and entitlement status needed to deliver it and prevent duplicate rewards. If you sign in, this purchase status is included in your cloud save; we do not receive payment card information. Apple also sends our server signed notices about purchases, renewals and refunds (product, price, currency, country and dates, never your name or payment details) and a daily sales summary; we keep transaction identifiers only in scrambled form and use these to count sales.
Ads
The iPhone app can offer optional rewarded ads: a short video you choose to watch for a bonus (for example double coins, or to create a match movie). An ad only plays when you tap to watch one. There are no banner ads and no ads that interrupt play, and purchases that remove ads (and active War Bond or Command access) hide these offers. The web and desktop versions show no third-party ads. The lobby may also show labelled promotions for our own apps and games; these are direct links with no advertising identifiers or click tracking.
Rewarded ads are served by Google AdMob. To show and measure ads and to prevent fraud, Google may collect your device's IP address, approximate location, device and app information and ad interactions. The app does not ask to track you and does not give Google your device's advertising identifier (IDFA), so ads are not personalised from tracking across other companies' apps and websites. In the EEA, the UK and Switzerland, a Google consent form asks for your choice first, and you can change it from Settings in the game.
How Google uses this data: policies.google.com/technologies/partner-sites. Google's privacy policy: policies.google.com/privacy.
The website
The web version is hosted by Cloudflare, which processes standard request data (such as IP addresses) to deliver and protect the site. We do not add any ads or cookies. The landing page counts visits anonymously (which link you came from, such as TikTok, and whether you jumped into the live battle), with no identifiers. If you leave your email for launch day, we keep it only to send that one email and delete it afterwards. If you play the game on a game portal (such as Poki or CrazyGames), that portal may show its own ads under its own privacy policy.
Campaign service
If you sign in and participate in Campaign, we link your Campaign identifier to your cloud account so your side, contributions, service record, seasonal rewards and grant receipts survive reconnects and reinstallations. Credentials are used only to verify access. Public Campaign views show country names, contribution totals and positions, never your sign-in email or credential. No voice audio is recorded.
Children
The game is not directed at children under 13, and we do not knowingly collect personal information from children under 13.
Contact
Questions: support@ordaforma.com